Inside the art exhibition, Battle of Gaman, virtual reality is used to place the participant inside of an internal battle. Once immersed in the virtual-psychological warfare they are unable to exit unless they use the controllers to simulate cutting themselves. This is a social commentary on morals being ideologically formed without insight into the circumstances to which they are opposed. When interviewed after the immersive experience is over, our exhibition goer is quick to justify she only executed the self-harming action in order to ‘make it all stop for a moment’. In doing so, she begins to understand the intensions that motivate behaviours she is against. Battle of Gaman explores the reality that many of us are fighting our own unseen wars. It is an experiment in empathy, and begs the question – what would you do?
Directed by Auryn Rotten (Australia)